Ashes of creation Alpha footage with mage and Rogue.
Monthly Archives: May 2017
In Ashes of Creation there are 8 races and 8 classes. The classes are: Mage, Summoner, Cleric, Bard, Fighter, Tank, Ranger, and Rogue About the races: 2 human races, 2 elven races, 2 orc races, and 2 dwarven races. There is no race/class/gender lock you can pick any class with any race.
Does my race choice influence my class? -Yes,races just like secondary classes will provide augmentation for your skills. Races will affect your stats, and stats will affect your skills and abilities.
Races will have unique mounts? – Yes. Worth to mention that there are rare dragon mounts in game,which can be used in combat and killed. Dragon eggs can either drop from a boss or you can win it by getting leadership in a node.
Will all classes be able to maneuver or is it limited to the mage? – Yes! All classes will have maneuverability utility skills/spells/equipment. There will be locations within the game that will have wires, magical traps, and pits which will require utility items or spells to reveal; each class will have a certain focus on a particular type of trap. For example, the light spell reveals magical explosive hazards.
What kind of creatures will summoners be able to summon? – Summons will reflect the summoner’s race. And summon skins will be available.
For example Tank+cleric=paladin A secondary class can be earn after getting high lvl with your main class, it will augment your primary skills. You can either choose your main class to strenghten those abilities or augment them with a new class. You can change your secondary class.
Another example Perhaps a fighter skill that slashes enemies in a forward arc, when augmented by the summoner tree insteads summons swords that attack enemies who lay in your forward arc.
A fighter has a skill called “Rush”, that allows him to rush towards a target and upon reaching the target, deals x damage with a chance to knock the target down. If that fighter were to choose Mage as his secondary archetype (Spellsword), he would gain access to certain augments that he could apply to his primary skill tree. Let’s use his Rush skill as an example; As a Spellsword, he could choose to apply a teleportation augment to the Rush skill, which would allow the skill to now teleport you to the target, eliminating the charge time on the skill.
This video of Ashes of Creation Pre Alpha gameplay shows one of the three types of Housing called Freeholds. You will lay claim to a piece of land out in the world. On that land you will have space to build a home, grow a farm build all kinds of different workstations and so much much.
These buildings allow the owner to sell certain consumables that enhance a player’s abilities in game. Moft of these consumables are only purchasable from these buildings.
It’s called the monster coin system. You can see how the monster token works in it’s pre alpha state. In Ashes of Creation a large portion of world events revolve around the environment reacting to the players exploration and node development. Dynamic events and creatures will spawn to attack those developing nodes. There are three levels: legion(1-4 lvl nodes, zombie horde etc.), elite(3-6 lvl nodes, dungeon boss for example.) and epic level(lvl 5-6 nodes, legendary boss).
With clear objectives outlined during the event your performance entitles you to unique cosmetic items. While no loot can be taken from your corpse should you fail, the defenders are rewarded with node development and cosmetic items.